I developed a human anatomy application for the Oculus Go using Unity, aimed at enhancing medical and educational training.
The experience allows users to explore detailed 3D models of human anatomy in an interactive VR environment.
It provides immersive learning by enabling rotation, isolation, and examination of individual organs and systems.
Designed for accessibility and ease of use, the app brings complex anatomical concepts to life.
This project supports more engaging and effective anatomy education through virtual reality.

